![]() ![]() Heck, forsake food and increase your own infection (which can seriously hamper your life the further you play) and increase your health by half. Increase your DPS through successful kill chains. Regenerate health by killing enemies or parrying their attacks. You also can end up with higher levels of weapons that are enchanted with different effects (either found, bought or upgraded) and you can instil yourself with a set of mutations that add different effects to your run. Or bet on yourself and inject some kind of drug that makes you temporarily invincible (stay in school, kids!) while you beat the hell out of the one dude with a set of flaming daggers. Place actual beartraps that immobilize even bosses for a short, lethal moment. Create crossbow turrets that whittle down enemy life. You also have access to cooldown items, which act as secondary weapons from all different approaches. You’ve got your standard weapons, which come in melee and ranged flavors, not to mention some special variants (the Greed Shield, the Firebrand, the Spartan Sandals) that make combat wicked, wild and unexpected. In the realm of temporary upgrades, Dead Cells has you in spades. Whereas you can easily have a bad roll and end up in a no win situation with some of my favorite twin stick roguelikes, Dead Cells always finds a way to give you upward motion, especially because the Beheaded has so many damn choices once the ball gets rolling. ![]() That’s something that I loved about Dead Cells right away: the game never generates a route that seems impossible or insurmountable. Things like summoning creeping vines to reach new areas, teleport between idol statues, and even open unassuming doors make for future runs to be more exciting and more challenging. While the temporary are everywhere and incredibly diverse (more on that in a second), a handful of permanent upgrades, called Runes, allow the Beheaded to access new areas and try new abilities. As you progress through the game, you discover two types of aids: temporary and permanent. There’s a deep and complex lore to Dead Cells that fans have attempted to piece together, and you’re welcome to try yourself.Īs mentioned above, Dead Cells is a metrovania game in a very true and honest fashion, though the procedural generation isn’t as intricate as you might think. The story, frankly, is incredibly convoluted, told through snippets of found documents short, ominous phrases between areas vague and mysterious warnings from NPCs and your own inferences from corpses and abandoned artifacts. There are mutated, twisted beings everywhere, and they all seek to stop your revival and your quest for the truth. There’s something called The Malaise, an infection that’s run rampant where you are, and an entity called The Alchemist is searching for a cure. There are terms and ideas being thrown around everywhere. Like Furi, your only choice is to fight your way out of your jail (though your first fights are far, far easier) as you explore the land where you’ve spawned. The folk around you seem very, very unsurprised that you’re up and about, as though this has happened many times before. You’re some kind of parasitic, necromancing energy that takes over a discarded corpse inside of a prison cell. I needed to know what all the fuss was about.ĭead Cells puts you in the role of a character known only as The Beheaded. It was a sign of quality, of knowing there was enough new content and ideas to ask for players to contribute a bit back to Motion Twin after everything the game had given to the community. ![]() ![]() Then, finally, the moment had arrived: the first paid DLC for Dead Cells, entitled The Bad Seed. When I heard that the first DLC, Rise of the Giant, was to be free for everyone, I was shocked: all this for a game from some studio I had never heard of before? But Motion Twin (and Evil Empire) kept the momentum building and going, patching and repatching the game with a fervor similar to another game I loved, 20XX. I saw the game growing bigger and bigger, with patch after patch. When I didn’t review it initially, despite all the hype and the raving fanbase, I let it go and just sort of watched. So to hear about something that was touted as a roguelike metrovania game intrigued me, but I had already found a great home with A Robot Named Fight. At that time, the Switch was still feeling out its fanbase, but I already saw a massive appeal for roguelite/roguelike players. Dead Cells has been a game I’ve been eyeballing since it first launched on the Switch about a year and a half ago. ![]()
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